Monday, 15 May 2017

Animation - Showreel and Reflective Statement

I found that doing 2D styled, and sometimes 3D styled, animation was a great way of learning the very basics of animation but I found that I wasn't able to keep up with the work. I found myself spending too much time trying to work out how something should move and were everything such be in each frame. I did understand the lessons and it has made me more aware of the things that I need to being looking out for, such as the 12 principles of animation, when I'm working in Maya.

Animation Showreel from Rhia Crouch on Vimeo.

Animation - Lesson 12

Animation - Lesson 11


Saturday, 13 May 2017

Life Drawing - Reflective Statement


I found life drawing a lot of fun as it gave me a chance to get away from the computer screen and relax. I have done life drawing before so I knew some of the things I had to look out for such as shading and body proportions but this time I didn’t have to spend time trying to get everything right as we were allowed to draw more freely.

There were times when I felt that what I was doing wasn’t working or didn’t feel right but this might have come from the fact that in the past I had to make sure that my drawings were in proportion or followed certain art direction, so the fact that I was allowed to draw freely might have thrown me off a little and made me scared to try new things.

When I got used to working more freely I found myself trying out new things such as drawing in pen and paint along with adding in the background so that the figure was not left floating on the white page. I have learnt a lot by doing life drawing each week and it has reminded me that sometimes it is best to draw something on paper before doing it on the computer.

Life Drawing - Portfolio

Friday, 12 May 2017

Fantastic Voyage - Reflective Statement

For my animation, I tried to create an animation that would explain the cell cycle in such a way that it would be easy of the viewer to understand the basic information and not have to go through unnecessary text to find what they are looking for.

I tried to push myself a bit more with this project as it was the last one of the year and I used all of the feedback that I was given form my other projects to help me not make the same mistake again or to think again about something when I was planning everything out. This meant focusing on my influence maps more, working on what the overall feel to the world would be and thinking about the audio and how it would add to the animation.

I have found that I can model in Maya a bit better and finding little tricks to help me create what I needed to make my animation. Animating everything was a bit of a struggle as I felt I was making everything move too slow or too quick but I quickly got round this by moving the key frames and turning off some of the models.

Designing in Photoshop is still thinging I’m not confident in but I have learnt some tips that could help me create my designs a lot quicker, I think the main problem I have with Photoshop is the number of brushes as then I was working on my concept art I started to spend too much time working out what each one did. The only way I think I’ll get around this is to just stick with some of the basic numbers and see what effects I can do with them.

The only thing that I felt let me down was the sound design. I didn’t want to use music after the mishap I had in the last project so I just used different sound effects of the parts that moved. However, I quickly noticed that the ideas for the sounds that I had in my head where going to be quite hard to make even if I’d recorded them myself, this lead to some of the moving parts not having sound at all or having sounds that didn’t much the world I was making. I think my best bet from now on is to use sound websites to find what I need or to get an idea of what I could use to make the sounds myself.

I did feel the pressure of having to create something for someone else as well as it being made up of facts and I felt that it did effect my attention for detail in getting everything right. This project has also helped me see of how much “learning on the job” happens in CG animation and along with planning out how something is going to happen so. However, putting together all that I have learnt over the year has made me see how far I have come in such a short time. It has also made me see what areas that I'm not that well suited for but also what areas I find easy and can get done quickly. But over all I’ve had fun and can’t wait for the next year.

Fantastic Voyage - Art Of

Sunday, 30 April 2017

Fantastic Voyage - X-Ray Test

Green

Blue
Testing out the X-Ray effect for the interface. I feel that I've got the glow just right but can't pick between the green or blue.

Any feed back is welcomed.

Friday, 28 April 2017

Fantastic Voyage - Door Test

Blend Shape Animation from Rhia Crouch on Vimeo.

To get round opening the doors for my checkpoints I have tried out using blend shapes. I will go back and make sure that the doors don't stick out of the checkpoint sides once I am happy with it.

Fantastic Voyage - Cell with Chromosome Orthograph

I've had to colour this one in a little so that I could work out some of the different parts when they over lap one another.

Thursday, 27 April 2017

Fantastic Voyage - Crane Model

Not 100% happy with this model as I feel that it still looks a bit blocky. I'm also unsure if I should rig it because of the way it moves.

Monday, 24 April 2017

Fantastic Voyage - G0 Zone Bin Model

Don't know if I will keep the text on the bin the same, change it to a different font or place it on the bin texture.

Any feed back is welcomed.

Fantastic Voyage - G0 Zone Bin Orthograph


Fantastic Voyage - Checkpoint Model WIP

Trying my best at making the model match up with the orthographs. I had a feeling that the orthographs didn't match up and it's now that it is starting to make the modeling a bit harder to do. This may lead to the checkpoint, most notably the top part, not being the same as in the pictures.

Fantastic Voyage - Conveyor Belt Orthograph

I know that there are some mistakes with the legs but the bottom of those won't show up in the animation.

Friday, 21 April 2017

Fantastic Voyage - Cell Model

Tryed to model the cell with the orthograph but it seems that I was right about the small balls not being in line with eachother.

Thursday, 20 April 2017

Fantastic Voyage - Texture Tests

For some of the test textures that I have done for the checkpoints I tryed out two different styles to see which one would work best, this mostly involved making the checkered pattern less visible in one of them. 

Any feedback is welcomed.

Soild Checkered Pattern

Less Visible Checkered Pattern

Soild Checkered Pattern

Less Visible Checkered Pattern

Soild Checkered Pattern

Less Visible Checkered Pattern

Soild Checkered Pattern

Less Visible Checkered Pattern

Soild Checkered Pattern

Less Visible Checkered Pattern

Soild Checkered Pattern

Less Visible Checkered Pattern

Soild Checkered Pattern

Less Visible Checkered Pattern