Thursday, 14 December 2017

Collaboration: Reflective Statement

Our collaboration project was designed to give us an understanding of what it is like to work with other people on an animation similar to working at a studio. We had to work together and relay on eachother to complete the tasks that we were each given so that we had a finished animation at the end of the project. I feel that the project has helped me see how much you have to work with other people in the animation business as well as how much pressure you are under to deliver on time.

This project was a lot of fun to do but was also a challenge that has made me think about my strengths and weaknesses and how they might impact my future projects, along with making me think how far I've come and what else I need to do to show that I can create high quality work.

I think that my main strength was that I was able to finished my jobs pretty quickly and was able to help out the others in my group when they needed someone to take off some of the load of their work, such as with the animating of the skits. I also took on some smaller tasks that I noted might have been over looked abit, like creating influence maps for our character and the title cards. However, for some part of the project I felt that I wasn't doing anything as most of the roles that I was given, such as storybroad artist and script writer, were conpleted early on and I didn't want to seem lazy.

I know that the finished skit that I created could have been done alot better but time and lack of experience lead to me facing a number of problems that held me back. It seems that the over all problem that I have is that I don't ask for help when I'm trying to animate or when I have a problem. This has lead to things looking like no throught has gone in to them and it not being fit for purpose. I guess this comes from me feeling like if I keep asking for help that I'm bothering people too much and that they might tell me to stop asking for help, along with them telling me that I should know the answer to fix what has gone wrong.

Collaboration: Finished Skit

When Not To Swim: Waste from Rhia Crouch on Vimeo.

This is the skit that I worked on for my group's animation "When Not To Swim". The skit that I worked on was "When Not To Swim - Waste" in which our character swims out of the water but comes out covered in the goop that was in the water.

I know that the animation is a little fast near the end and that I could have moved the camera to a different spot but I had a number of technical issues that ate in to my time, like Maya crashing to the water moving off screen for no reason.

Monday, 11 December 2017

Character Design: Lesson 9

 In this lesson we were looking at Animation layouts. These are used to lay out the final screens of animation so that it is made clear what the characters are doing, what way the camera is going to be moving, what the characters look like and what the background will be like.

To get an idea of this I had a go at doing the layouts for the film Hercules when he meets Pegasus for the first time. I still think that I need to have some more practice at this before I have a go at trying it with my own characters.
Image 1

Image 2
Image 3
I've also been thinking up screens for my character's story and how it might play out.

@Alan Collaboration: Walk Test

Walk Cycle test from Rhia Crouch on Vimeo.

Been trying to work on Moom's walk for a skit but I'm not sure what else to do before I put him in to the screen so I can work out him swimming and coming out of the water. He is meant to walk as if he is weigh down by the goo and also wobbels a little bit.

I know the eyes are off and there seems to be a phantom animation going on with his right hand that I can't work out.

Saturday, 25 November 2017

Character Design: Lesson 8

Image 1
I have been thinking about the kind of side kick that my scientist and the first idea that came to mind was for them to have a smail robot with them. (Image 1) I thought of using a robot that would fly around with them but after some thourght I decided to drop the flying idea. I think a mouse like robot might fit best with my scientist.

For our lesson we looked at using storybroads to tell the screen that our characters are going to be in. This involves looking at different camera angles, the way that we frame the shot along with what really needs to be in included in the shot as that viewer is left in some kind of suspense. I still need to work on the way that I do my storybroads as I have a habit of going overbroad with my panels along with the way that I show them as people can become confused when they look at them. (Images 2 and 3)
Image 2

Image 3
After this I tryed this I had a go at doing a storybroad with my characters in the scene I have been given. (Images 4 and 5) I was also trying to work out some of the smailer elements of the scene and how much it would play a part in the story. This is not the final idea but it is something to work from.
Image 4

Image 5